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Game Loop





Preproduction
Cartes
Mechanics - Enemies

Three enemy types represent the threat of the Chedd'Ore Clan.
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Soop - The stationary enemy.
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Gouda - The mobile enemy that moves one square per turn.
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Slinky - The dasher that moves two squares per turns as soon as it spots Hamstörm in its line of sight.
Mechanics - Environments

Four environment-related mechanics add variety to the gameplay :
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Environmental destruction.
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Destruction of the ground that can serve as a trap.
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Dwarf Hamster pipes to move from point A to point B.
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Wall traps that can be triggered remotely.
Mecanics - Secondary Objectives

The secondary objectives system offers many benefits :
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It adds replayability to the levels.
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It capitalizes on the game's mechanics.
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It balances the use of the rewind system.
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